The first method is to directly create a tile asset from the assets any media or data that can be used in your game or project.
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More info see in glossary asset in unity.
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More info see in glossary such as roads or pipes with a minimal set of sprites a 2d graphic objects.
If you are used to working in 3d sprites are essentially just standard textures but there are special techniques.
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The roadtile example provide the ability to easily layout linear segments onto the tilemap a gameobject that allows you to quickly create 2d levels using tiles and a grid overlay.
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There are two ways to create a tile a simple class that allows a sprite to be rendered on a tilemap.
An asset may come from a file created outside of unity such as a 3d model an audio file or an image.